Take a look at this innovative practice used at John Barry Elementary School in Meriden, CT.
Explore more of this district’s useful resources.
“…Using technology in the classroom – and using it effectively – might require some slight adjustments on the part of the teacher to sustain the effort, creative problem-solving, and innovation required to actually improve learning through the use of technology. This occurs at the belief level–what teachers believe about technology, education, and their own abilities to manage technology.
“Looking at the characteristics of teachers that effectively use technology in the classroom, then, can be useful to create an “edtech” mindset–one that believes in purpose, adaptation, change, and meaningful planning.” — TeachThought
Click here to view the infographic of these seven characteristics.
Here’s a great job opportunity in an excellent school district working with wonderful people.
#edtech #mlearning #edchat
With micro-crentialing educators “can no longer attend a workshop and receive credit for merely being there. Instead, they must take their learning back into their classrooms and try it out, submitting evidence, receiving feedback from peers and refining their approach. They also have to reflect on what they learned through those experiences. Participating teachers then submit these artifacts, which are evaluated before the micro-credential is awarded. If the reviewers feel the educator did not submit strong enough evidence of learning, they can provide feedback and ask the educators to try again.” — Katrina Schwartz, Mind/Shift
Continue reading this article.
Image Source: CollectEdNY
Some say 360-degree cameras may be the next big thing in education. What is a 360-degree camera? It is a camera that allows you to capture photos and videos in a spherical format. The spherical format allows the viewer to pan around the entire image or video in a 360-degree fashion.
View this 360 degree image to get an idea of what these kinds of cameras can do.
Enjoy this video, What Happens in Your Body?, and enjoy a 360-degree exploration of your circulatory and digestive systems. Follow the directions below the video to navigate this spherical video.
Click on the following image for a 360-photo of the North Pole.
Virtual Field Trips: Take a moment to view this video. You could create a video to go along with whatever you are teaching, and the students could work themselves through the video to get more information. Another example could be using a 360 video to help students explore the cells of the body.
School Events: What if you could play the camera on the stage while a student performed? This would let the students view their work, and see the performance as the audience sees it.
Parental Involvement: This would be a great way to get parents involved. Most cameras will only record parts of the room, unless it is carried around. By using a 360 degree camera, a parent could pan around to their child, and watch their child the whole time. This will help the parents see what is going on in the classroom, and it will get them more involved.
Outside of the Classroom Field Trips: When on a field trip, the camera could be used to take pictures, or a video, and the teacher could replay it for the students as they do their reflections. This could also be an opportunity for any students who missed the field trip to receive the same experience. (Source)
Here’s a compilation of ideas for teachers interested in using Google forms. Click on the following screenshots to view the associated resources.
Featured Image from Atomic Learning
Edutopia defines Marker Education as “a unique combination of artistry, circuitry, and old-fashioned craftsmanship” (source). This type of making is not a new idea but, until a few years ago, has not been in education and has been growing in implementation ever since.
Several terms are involved with Maker Education such as tinker, hack, create, modify, build, and invent (source). This basic concept involves changing the traditional lecture style of education to a more engaging hands-on environment where students are learning through active projects. This style of learning does not have traditional assessments but uses the finished product as the assessment; thus, completely flipping the traditional style of learning.
The following four mindsets show the benefits of implementing Maker Education into the classroom.
Implementing Maker Education within your classroom does not have to be difficult. Start with one project and allow students to build or create something tangible. You can use Pinterest or Instructables to find handy DIY projects for the classroom simply be searching. You will soon become hooked on the idea and will begin to modify your own lesson plans to include more making.
The following websites are great resources.
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
High school English teacher, Sarah Brown Wessling, shares strategies for promoting collaborative writing inside and outside of the classroom. Wessling highlights that such lessons also promote digital etiquette, provide opportunities for teachers to provide rich feedback, and provide teachers with insights into the individual student’s or the collaborative group’s writing process.
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