The following is an excerpt from an article in The Journal by Mike McGalliard and Anne Wintroub. It’s too good not to share. I encourage educators and parents to read and consider the ideas and recommendations presented in the full article.
“Educators and business leaders have more in common than it may seem. Teachers want to prepare students for a successful future. Technology companies…have a vested interest in developing a workforce with the STEM skills needed to grow the company and advance the industry. How can they work together to achieve these goals? Play may [be] the answer.
“We’ve assumed that focusing on STEM skills, like robotics or coding, are important, but the reality is that STEM skills are enhanced and more relevant when combined with traditional, hands-on creative activities. This combination is proving to be the best way to prepare today’s children to be the makers and builders of tomorrow. That is why technology companies are partnering with educators to bring back good, old fashion play.
“In fact many experts argue that the most important 21st century skills aren’t related to specific technologies or subject matter, but to creativity; skills like imagination, problem-finding and problem-solving, teamwork, optimism, patience and the ability to experiment and take risks. These are skills acquired when kids tinker. ” — The Journal
Edutopia defines Marker Education as “a unique combination of artistry, circuitry, and old-fashioned craftsmanship” (source). This type of making is not a new idea but, until a few years ago, has not been in education and has been growing in implementation ever since.
What is Maker Education?
Several terms are involved with Maker Education such as tinker, hack, create, modify, build, and invent (source). This basic concept involves changing the traditional lecture style of education to a more engaging hands-on environment where students are learning through active projects. This style of learning does not have traditional assessments but uses the finished product as the assessment; thus, completely flipping the traditional style of learning.
Why implement Maker Education?
The following four mindsets show the benefits of implementing Maker Education into the classroom.
Implementing Maker Education within your classroom does not have to be difficult. Start with one project and allow students to build or create something tangible. You can use Pinterest or Instructables to find handy DIY projects for the classroom simply be searching. You will soon become hooked on the idea and will begin to modify your own lesson plans to include more making.
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
Prezi introduces a new way to share life’s little moments, in a nutshell.
Combining the simplicity of photographs, the compelling nature of video, and the fun of animated graphics, Nutshell uses Prezi’s new storymapping technology to create short, shareable cinematic narratives that can be shared easily and instantly.
Besides creating fun social media updates, Nutshell opens the door for all sorts of unique messaging opportunities when videos feel like too much of a production and plain photos just are not adequate for capturing life’s moments.
3 Easy Steps
Snap three pictures.
Choose graphics and let Nutshell turn it all into a shareable cinematic story.
Library of free animated graphics that you can use to create short cinematic stories
Instant sharing to Instagram, Facebook, and Twitter
Send nutshells directly to friends via email, text messages, and WhatsApp
Full camera support for iOS 8.0 and above
Provides students with a creative alternative for submitting reflections, journals, etc.
Share engaging news and announcements with students and parents.
Integrate with standards focused on communication: personal expression, propaganda techniques, etc.
Enables creative ways for students to share their interpretations of poems, stories, books, plays, and other works of art.
Empower students to collect evidence of their thinking during a lab or group activity.
The finished product can serve as an artifact of learning, potentially making thinking visible in your classroom.
There are many other educational connections. Please share yours in the comments to this post.
“Boss Level, a special time built into the school schedule at Quest to Learn, enables teachers to plan project-based learning units that can happen outside of the classroom. For students, Boss Level is an opportunity to participate in a design challenge while taking on the role of an artist, filmmaker, chef, or any number of other real-life jobs.
“And for teachers, Boss Level allows us to bring our own interests and passions to the job. I’ve been a mathematics educator in New York City’s Department of Education for ten years, and I joined the Quest to Learn staff three years ago because I was drawn to the game-based learning approach and the amount of autonomy and creativity that teachers were empowered to bring to their curricula.
“Watch students engage in hands-on projects to practice real-world skills, and learn five steps to design classroom challenges” (Source).
“That time in the shop saved my life. Putting aside the anxiety and worry for an hour or two, while I worked on a project or took a class at TechShop, could always turn my mood around, or at minimum kept me distracted enough to do something productive. The patience of the teachers and the encouragement of others around the shop was my lifeline. Eventually, that became the new normal. It still is. Just keep going: moving forward, working on the next thing, and helping as many other people as possible.”