“The initiative, which the Mountain View giant initially launched almost two years ago, essentially leverages visual data from Maps and Earth to generate 3D models of the total amount of sunlight that reaches your roof.” – The Next Web
Edutopia defines Marker Education as “a unique combination of artistry, circuitry, and old-fashioned craftsmanship” (source). This type of making is not a new idea but, until a few years ago, has not been in education and has been growing in implementation ever since.
What is Maker Education?
Several terms are involved with Maker Education such as tinker, hack, create, modify, build, and invent (source). This basic concept involves changing the traditional lecture style of education to a more engaging hands-on environment where students are learning through active projects. This style of learning does not have traditional assessments but uses the finished product as the assessment; thus, completely flipping the traditional style of learning.
Why implement Maker Education?
The following four mindsets show the benefits of implementing Maker Education into the classroom.
Implementing Maker Education within your classroom does not have to be difficult. Start with one project and allow students to build or create something tangible. You can use Pinterest or Instructables to find handy DIY projects for the classroom simply be searching. You will soon become hooked on the idea and will begin to modify your own lesson plans to include more making.
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
Prezi introduces a new way to share life’s little moments, in a nutshell.
Combining the simplicity of photographs, the compelling nature of video, and the fun of animated graphics, Nutshell uses Prezi’s new storymapping technology to create short, shareable cinematic narratives that can be shared easily and instantly.
Besides creating fun social media updates, Nutshell opens the door for all sorts of unique messaging opportunities when videos feel like too much of a production and plain photos just are not adequate for capturing life’s moments.
3 Easy Steps
Snap three pictures.
Choose graphics and let Nutshell turn it all into a shareable cinematic story.
Library of free animated graphics that you can use to create short cinematic stories
Instant sharing to Instagram, Facebook, and Twitter
Send nutshells directly to friends via email, text messages, and WhatsApp
Full camera support for iOS 8.0 and above
Provides students with a creative alternative for submitting reflections, journals, etc.
Share engaging news and announcements with students and parents.
Integrate with standards focused on communication: personal expression, propaganda techniques, etc.
Enables creative ways for students to share their interpretations of poems, stories, books, plays, and other works of art.
Empower students to collect evidence of their thinking during a lab or group activity.
The finished product can serve as an artifact of learning, potentially making thinking visible in your classroom.
There are many other educational connections. Please share yours in the comments to this post.
Here is an interesting contribution to education’s ongoing conversation about design thinking. “Architect Alastair Parvin presents a simple but provocative idea: what if, instead of architects creating buildings for those who can afford to commission them, regular citizens could design and build their own houses? The concept is at the heart of Wikihouse, an open source construction kit that means just about anyone can build a house, anywhere” (Source).
“We’re moving into this future where the factory is everywhere. And, increasingly,
that means the design team is everyone. That really is an industrial revolution.” –Alastair Parvin
I ran across an interesting set of slides via @skipz on Plurk. The slides seem to be the ongoing work of Tony Cassidy. I encourage you to browse through the presentation and consider the ideas for integrating technology with geography.
Online Geography Gaming – Tony Cassidy
A compilation of more than 100 online games and simulations for use in the geography classroom.
I’ll be facilitating one of the opening workshops today at the Arkansas Association of Instructional Media Conference. I’m excited to be back in Arkansas as I went to college and spent my first two years teaching in this state. The AAIM Conference is in Hot Springs which is one of my favorite Arkansan (Pronounced like “Are Kansan”) towns. I’ll be speaking a couple of more times throughout the 3 day conference. Here are the resources from today’s workshop.
Photo scavenger hunts get students moving while engaging them with course content. Well-designed photo scavenger hunts integrate 21st century skills and promote higher-order thinking.
This is my slide deck for my keynote presentation at today’s Tennessee Administrator’s Technology Academy. The following serves as an outline of some of the topics that will be highlighted and demonstrated.
Standards, 21st Century Learning, and Higher-Order Thinking Skills