Key & Peele’s TeachingCenter (A Parody of SportsCenter)

 

TeachingCenter

The comedy duo provide a “spot-on parody of SportsCenter’s hyperbole-laden talking heads, busy CGI ticker screens, and obsessive play-by-plays, the clip cleverly reimagines athletes as the educators we entrust our children to every day” (Source).

A New Paradigm for Education from Sir Ken Robinson

Ken RobinsonSir Ken Robinson suggests that education needs to be reformed and offers a new metaphor to help guide the change process. He taps into many of the things that educators have been noticing and “feeling” about schooling. As he often does, he clearly articulates these ideas and offers strategies for moving forward.

Take a listen to Sir Ken’s message (6 minutes) and share your reactions in the comments section.

Technology and Design Are Facilitating a Revolution

Real Industrial Revolution (Small)

I’ve continued to reflect on Alastair Parvin’s TEDtalk for several weeks. It is eminder about the importance and prevalence of design in today’s world. This quote, in particular, has stayed with me, so I used it to create this poster. Alastair’s presentation is an example of just how important it is for creativity to be fostered. Outside-the-box thinking like his may very well resolve some of the difficult issues that we’ll be facing in the coming decades.

Event Tags: FOL2013, hgsepzfol

Design Thinking: A Practical Application

Design Thinking

Here is an interesting contribution to education’s ongoing conversation about design thinking. “Architect Alastair Parvin presents a simple but provocative idea: what if, instead of architects creating buildings for those who can afford to commission them, regular citizens could design and build their own houses? The concept is at the heart of Wikihouse, an open source construction kit that means just about anyone can build a house, anywhere” (Source).

“We’re moving into this future where the factory is everywhere. And, increasingly,
that means the design team is everyone. That really is an industrial revolution.”
–Alastair Parvin

Hat Tip: Trever Acy

Image Source: rogerlmartin.com

13 Yr. Old CEO of Innovative Educational Gaming Company

Elementeo(Repost from 06/11/2007)

Event Tags: FOL2013, hgsepzfol

Anshul Samar is the CEO of Elementeo, a startup company seeking to combine fun and learning. This article provides an overview of the company’s goals, video of Anshul’s CEO speech, and a description of the company’s first game which teaches chemistry through a role-playing board game.

This is interesting to me on many different levels. Watching the video of Anshul’s CEO speech gives me the impression that this may have actually been a class project. Regardless, couldn’t a student activity like this be the jumping-off point for effectively integrating technology with teaching and learning?

  1. How many content areas/topics/objectives/skills would this kind of activity include? I’ve noticed 1) math, business and economics, 2) science/chemistry, 3) art and graphic design, 4) language arts, 5) perhaps copyright and patents, 6) ……???
  2. If this was a class project, do you think that the teacher could have ever imagined that this would be the result?
  3. Elementeo is seeking to put the fun back into learning. Has education taken the fun out of learning? It seems that these students think so. What does that tell those of us that are teachers?
  4. If this is not a class project and Anshul and his friends did this of their own initiative then perhaps we, as teachers, should reconsider what it is that we have our students doing. I suggest that a traditional lesson/unit on entrepreneurship would likely not teach students nearly as much about the world of business (and the other aforementioned content areas) as this activity likely did.
  5. While students weren’t necessarily playing games but rather developing games, this could be an example of effectively bringing gaming into the classroom and integrating it with the curriculum.
  6. Let’s begin to consider all the elements of effective teaching and learning (according to today’s research) that might possibly be identified in a class project like this. Such an activity might include 1) problem solving, 2) discovery learning, 3) legitimate peripheral participation and/or authentic/situated/contextual teaching and learning, 4) communities of practice, 5) collaboration, 6) project management (for those instructional designers among us), 7) ……???

I think this could be a rich discussion. Please, please chime in.

Can Rocketship Launch a Fleet of Successful, Mass-Produced Schools?

Rocketship EducationPBS’ NewsHour aired this story last month.

“John Danner has built seven “Rocketship” charter schools, whose model has produced results at or above average in low-income neighborhood by using technology, community engagement, and teaching coaches. Special correspondent John Merrow profiles the California program, which aims to mass-produce quality schools” (Source).

You can also read the full transcript from the news report.

What do you think? Share your thoughts in the comments.

Bring on the Learning Revolution!

“In this poignant, funny follow-up to his fabled 2006 talk, Sir Ken Robinson makes the case for a radical shift from standardized schools to personalized learning — creating conditions where kids’ natural talents can flourish.

Creativity expert Sir Ken Robinson challenges the way we’re educating our children. He champions a radical rethink of our school systems, to cultivate creativity and acknowledge multiple types of intelligence.” (Source)

“Very many people go through their whole lives having no real sense of what their talents may be, or if they have any to speak of.” — Sir Ken Robinson

DIY Learning: A Path toward Personalized Learning

The following is an excerpt from an article by Marie Bjerede on O’Reilly Radar. It spotlights a few educational innovations that continue to gain traction.

The “DIY ethic is now seeping into one of the most locked-down social institutions in existence: education. Educators, parents, technologists, students, and others have begun looking at the components, subassemblies, assemblies and specifications of excellent education and are finding ways to improve, reimagine, and reinvent learning at every level…In every way, they are looking at the components of teaching and learning, and finding ways to re-create them to be more efficient; more effective; and, critically, more modular.” (Source)

Key Terms

The following are few terms that are included within the article. Regardless of your philosophical leanings it is important that we are aware of current trends and innovations within education. Take a few moments to make sure you are familiar with their meanings.

  • Schoolers
  • Edupunks
  • Makers
  • Maker Faire

Personalized Learning

Bierede concludes, “In a pretty fundamental way, DIY is intrinsically about owning your learning as well as your hardware. No wonder there is a growing movement to open it up, void the warranty, and tinker. What will you make of it?” (Source)

We’re on a path toward personalized learning.