What do a stranded alien race and microeconomics have in common? You just have to see this to believe it!!!
Here are some random thoughts that I’d very quickly like to share.
This is a good example of an educational video game rather than a COTS game that has been adapted for/integrated into teaching and learning.
Learners will need to use their imaginations. That’s always a very good thing.
I can see curricular connections with math and science (time, space, measurement, money/budgeting), social studies and geography (historic relevance, how would the game be different when set in different time periods, travel), and language arts (critique, parts of a story, journaling and reflective exercises, and more).
I suspect we’ll be seeing more and more of this in the near future. Teachers and others with expertise in instructional design need to be heavily involved in such endeavors.
Why wasn’t my microeconomics class like this?! Why weren’t any of my classes like this?! I’m not a gamer AT ALL (ask my son or DC) but this looks interesting to me.
All things considered (likely resources available, instructional setting, purpose, etc.) it has nice graphics and a good user-interface.
- What is your reaction to this instructional strategy?
- What other ways could this be integrated with the curriculum?