What:
AR (augmented reality) put simply is “an interactive experience where technology is used to place a computer-generated image into the real world. By pointing a device’s camera at a given surface, the world around you can be transformed with augmented video, sound and graphics to entertain, engage or — for what we’re really interested in — educate the user” (source). AR is a great asset to the classroom because it allows students to be digital explorers in most subjects. For example, enhanced history classes allowing students to walk among ancient civilizations to see first hand how they lived or showing 3D models of organs and cells making biology lessons truly inspiring and applicable (source). This blog will discuss three benefits of using AR in the classroom and will offer six apps to implement AR in the classroom.
Why:
Using AR in the classroom allows students to be immersed in a fully virtual world that makes learning come alive and truly stokes the need for imagination and curiosity. The first benefit of implementing AR is that it makes students more motivated to learn. Students are more motivated using AR because it creates an element of surprise keeping students interested in the lesson. The second benefit of implementing AR in the classroom is that it creates a more interactive environment. Students are not just sitting and listening but are utilizing technology to become immersed in the subject producing deep learning. The third benefit of implementing AR in the classroom is that it promotes faster learning. When students are more motivated and are immersed in an interactive experience, students learn the content faster because they are engaged (source).
How to:
Implementing AR in the classroom is as easy as using one of the following six apps recommended by NEO blog. Click here to read descriptions of the apps or click on the title of the app to be taken to the Google Play Store to download.
Next Steps
Interested in learning more? Check out the websites below for great information.
References:
All sourced information is hyperlinked as applicable above.
TLDR (too long didn’t read):
AR (augmented reality) put simply is “an interactive experience where technology is used to place a computer-generated image into the real world. By pointing a device’s camera at a given surface, the world around you can be transformed with augmented video, sound and graphics to entertain, engage or — for what we’re really interested in — educate the user” (source). AR is a great asset to the classroom because it allows students to be digital explorers in most subjects. For example, enhanced history classes allowing students to walk among ancient civilizations to see first hand how they lived or showing 3D models of organs and cells making biology lessons truly inspiring and applicable (source). This blog will discuss three benefits of using AR in the classroom and will offer six apps to implement AR in the classroom.
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