Simply put, Storybird uses beautiful images to inspire students to write. Choose one of three formats: picture book, long-form, and poetry. With the picture book format, choose images from Storybird’s enormous image library. By arranging these pictures thoughtfully, a story forms.
The poetry format allows students to drag and drop words anywhere onto Storybird’s artwork. This encourages students to draw connections between words, images, and the emotion that both evoke in tandem. Finally, long-form allows students to really push their writing skills. While Storybird’s image library provides creative scaffolding, students may use an image to write a chapter that is thousands of words long, which in turn may be tied to other chapters to form a whole book.
Storybird Studio was made to be teacher-friendly. You can onboard your students, assign projects, and review their work all in one secure place. The feature that really sets Storybird apart, however, is its fundraising capability. Storybird will actually professionally print and bind your students’ stories for parents to buy, and 30 percent of the profits will go right back into your classroom.
You can sign up for Storybird, for free, right here.
Incorporate Storybird into your next lesson plan:
Use Storybird’s image library to create a story skeleton and teach students about fundamental plot elements (rising action, climax, falling action, denouement, etc.)
Make poetry more fun and accessible by using Storybird’s poetry form
Encourage creativity and a life-long love of stories by encouraging your students to share their creations with the class
Classcraft is one of many tools available to teachers and educators that “gamifies” the learning experience. But what sets Classcraft apart is that it’s more than a technique applied to one lesson–Classcraft gamifies the entire classroom experience.
Here’s how it works: students create their own role-playing game (RPG) style characters and form collaborative groups or “parties.” Classcraft helps you to create an enthusiastic, motivated, cooperative classroom by rewarding positive behaviors and punishing negative behaviors through a graphically beautiful and highly immersive system. Award your students experience points for turning in homework on time, answering a question correctly, or making an encouraging remark to a classmate. After accumulating enough experience points, students can purchase “abilities” that are tied to real-world rewards such as getting to turn in an assignment a day late or getting a hint on an exam. Bad behaviors such as tardiness can be punished by taking away “health points.” If a student loses enough health points, just like in a video game, they “fall in battle.” What’s more, when one student falls in battle, everyone in their party loses health points. This incentivizes students to work together and hold each other accountable for keeping the class on track.
This is just the beginning of the adventure with Classcraft. Transform your lesson plans into interactive “quests.” Use a “volume meter” to keep your students working diligently and reward treasure to a silent classroom. Convert grades into experience points to further motivate students. You can present formal assessments as exciting boss battles!
Request a free trial of Classcraft here. Once granted access, you will be able to do a host of exciting things, including:
Reward experience and deducting health points for effective behavior management
Transform your lesson plans into interactive “quests”
Use a volume meter to keep your students working diligently
Convert grades into experience points to further motivate students
Present formalized assessments as exciting boss battles
Educators interested in adding even more gamification into their classroom may also be interested in:
Tim Scott discusses the unique qualities of his latest book involving heroic yet relatable family characters in a fast-paced series.
Tim takes the leap as a full-time writer, connecting with others through story. He finds full-time writing a frightening, challenging, rewarding experience and shares the intriguing process of developing a plot twist.
““If you design a system to do something, don’t be surprised if it does it,” Robinson said. He went on to describe the two pillars of the current system — conformity and compliance — which undermine the sincere efforts of educators and parents to equip children with the confidence to enter the world on their own terms.
“…Robinson believes education is “to enable students to understand the world around them, and the talents within them, so that they can become fulfilled individuals and active, compassionate citizens.” He doesn’t deny that learning information about the world is important, but he says it’s equally important for students to understand their own talents, motivations and passions if they are going to lead lives that satisfy them. The current system of conformity and compliance leaves no space for this type of self-exploration.
“….Robinson is calling on all educators to look at the available resources differently, more creatively, and to use them to create learning environments that allow individual students to thrive and flourish.”