Bring Adventure to the Classroom with Classcraft

Classcraft is one of many tools available to teachers and educators that “gamifies” the learning experience. But what sets Classcraft apart is that it’s more than a technique applied to one lesson–Classcraft gamifies the entire classroom experience.

classcraft
[www.classcraft.com]
Here’s how it works: students create their own role-playing game (RPG) style characters and form collaborative groups or “parties.” Classcraft helps you to create an enthusiastic, motivated, cooperative classroom by rewarding positive behaviors and punishing negative behaviors through a graphically beautiful and highly immersive system. Award your students experience points for turning in homework on time, answering a question correctly, or making an encouraging remark to a classmate. After accumulating enough experience points, students can purchase “abilities” that are tied to real-world rewards such as getting to turn in an assignment a day late or getting a hint on an exam. Bad behaviors such as tardiness can be punished by taking away “health points.” If a student loses enough health points, just like in a video game, they “fall in battle.” What’s more, when one student falls in battle, everyone in their party loses health points. This incentivizes students to work together and hold each other accountable for keeping the class on track.

classcraft treasure chest
[www.classcraft.com]
This is just the beginning of the adventure with Classcraft.  Transform your lesson plans into interactive “quests.”  Use a “volume meter” to keep your students working diligently and reward treasure to a silent classroom.  Convert grades into experience points to further motivate students. You can present formal assessments as exciting boss battles!

Getting Started

Request a free trial of Classcraft here.  Once granted access, you will be able to do a host of exciting things, including:

  • Reward experience and deducting health points for effective behavior management
  • Transform your lesson plans into interactive “quests”
  • Use a volume meter to keep your students working diligently
  • Convert grades into experience points to further motivate students
  • Present formalized assessments as exciting boss battles

Related Resources

Educators interested in adding even more gamification into their classroom may also be interested in: