It’s always exciting to run across cutting edge technology that has true educational implications. “Edusim is a free opensource 3D virtual world” designed to be used with interactive whiteboards. Did you hear that? It’s FREE and OPENSOURCE!!! “Edusim is an extremely powerful way to engage your students by bringing a 3D virtual environment that allows the direct manipulation of the 3D virtual learning objects directly from the interactive whiteboard surface.” You can also use the software to connect multiple interactive whiteboards allowing teachers and students to collaborate with others around the world.
Now, don’t misread my enthusiasm. The graphics, interface, etc. all have room for improvement, but that’s true with all new innovations. That will all get better with time, resources, and more innovation. And, yes, educators will need to look for effective ways to integrate this with teaching and learning and refrain from using another bell or whistle. I just find it intriguing to think about the door of possibilities that this opens. Aw, the fun we’d have with this in my math and science classes. We could potentially use this kind of technology when studying the parts of a cell, the layers of the Earth, fractions, ratios, proportions, measurement, metric vs. British measurement, conversion of measurement, and so much more. I’d love to be part of its future development!!! Wouldn’t that be a blast?How could/will you use this kind of technology in your instruction?
Today marks the 50th anniversary of Sputnik’s launch into space. It was the first artificial satellite to successfully orbit the Earth. Its impact on American education probably can not be truly measured, but it was an event that fueled the race into space and brought about quick reform.
What do you think teaching, learning, and technology would be like today if there had been no Sputnik?
TeacherTube and Interwrite Learning are partnering to bring a great contest to classroom teachers. This contest provides the opportunity to win an interactive classroom makeover worth over $15,000. Your video submission could make you an your students the big winner! Contest rules and information are available here and you can check out the contest entries here.
Many of this blog’s readers and many of my students have asked me to provide an overview of the buzz-term 2.0. As you’ll see in just a moment, it is reported to have all started with the use of the phrase Web 2.0 back in 2004 and was soon followed by phrases such as Learning 2.0, Presentations 2.0, School 2.0, Identity 2.0, and Office 2.0 just to give a few examples. All of these are ideas that represent a change/ evolution/ revolution in thinking and practice. Clearly each of these terms has really cool and innovative technologies associated with them, but we must not get distracted by the toys. I think it’s far more important that educators and instructional designers consider the philosophical, theoretical, pedagogical, and pragmatic implications of these ideas as I think each could potentially influence education in the future. I intend on posting more about this later, but for now let’s start at the very beginning. Here are introductions to the terms Web 2.0 and Learning 2.0.
Web 2.0 entry from Wikipedia – Look over this information and become somewhat familiar with the big ideas. I’m not expecting you to become an expert on this. Spending 5 minutes here should be just fine.
My friend Neil Hokanson had an interesting post on his blog about a suite of open source (which also means FREE) educational games for young children. The software is called Childsplay and is available from SourceForge.net. Neil explains that Childsplay has “several games in the software that test basic math and language arts skills along with other exercises that practice matching, listening, and memory skills. The activities help children learn fine motor skills as they navigate the computer keyboard and identify specific number and letter keys, mouse, and mouse pad movements.”
I encourage those of you with learners that are under 10 years old to take a look at Childsplay. Please share your review of the games in the Comments below.
Using photos of oft-snapped subjects (like Notre Dame) scraped from around the Web, Photosynth (based on Seadragon technology) creates breathtaking multidimensional spaces with zoom and navigation features that outstrip all expectation. Its architect, Blaise Aguera y Arcas, shows it off in this standing-ovation demo…Indeed, Photosynth might utterly transform the way we manipulate and experience digital images. — from TED Talks
The potential implications this kind of technology could have on education are mind blowing. Off the top of my head I can see connections to math, science, geography, art, architecture, photography, mass media and communications, and language arts just to name a few. Then there’s the unbelievable potential for semantic mapping/concept mapping. I’d very much like to hear your thoughts about this. Please leave your response using the Comments link below.
“We would never consider teaching children to read without also teaching them to write. In the same manner we must teach our children not just to read electronic media but also to create digital media themselves.”
As you gear up for a new school year I encourage you to watch this video clip, Pay Attention, at least once and reflect upon its message. You might find it beneficial to review Karl Fisch’s Shift Happens before you watch this video.