I find this story to be interesting for several reasons. First, the mental picture I have of these toys washing overboard and floating around the world for the past 15 years makes me chuckle. Second, our children think this story is hysterical. Third, it’s cool that technology has made it possible to track these floatees as they’ve trekked the oceans of the world.
Anshul Samar is the CEO of Elementeo, a startup company seeking to combine fun and learning. This article provides an overview of the company’s goals, video of Anshul’s CEO speech, and a description of the company’s first game which teaches chemistry through a role-playing board game.
This is interesting to me on many different levels. Watching the video of Anshul’s CEO speech gives me the impression that this may have actually been a class project. Regardless, couldn’t a student activity like this be the jumping-off point for effectively integrating technology with teaching and learning?
How many content areas/topics/objectives/skills would this kind of activity include? I’ve noticed 1) math, business and economics, 2) science/chemistry, 3) art and graphic design, 4) language arts, 5) perhaps copyright and patents, 6) ……???
If this was a class project, do you think that the teacher could have ever imagined that this would be the result?
Elementeo is seeking to put the fun back into learning. Has education taken the fun out of learning? It seems that these students think so. What does that tell those of us that are teachers?
If this is not a class project and Anshul and his friends did this of their own initiative then perhaps we, as teachers, should reconsider what it is that we have our students doing. I suggest that a traditional lesson/unit on entrepreneurship would likely not teach students nearly as much about the world of business (and the other aforementioned content areas) as this activity likely did.
While students weren’t necessarily playing games but rather developing games, this could be an example of effectively bringing gaming into the classroom and integrating it with the curriculum.
Let’s begin to consider all the elements of effective teaching and learning (according to today’s research) that might possibly be identified in a class project like this. Such an activity might include 1) problem solving, 2) discovery learning, 3) legitimate peripheral participation and/or authentic/situated/contextual teaching and learning, 4) communities of practice, 5) collaboration, 6) project management (for those instructional designers among us), 7) ……???
I think this could be a rich discussion. Please, please chime in.
I ran across this cool picture today via FNC. I thought you might enjoy it. It’s interesting artwork created with Flash by a group of online collaborators. I think it’s a good illustration of the potential of Web 2.0/Teaching 2.0.
Neil Hokanson has an interesting post about using iQuiz Maker to create your own quizzes to be used on iPods. The possibilities for use in the classroom are intriguing. What are some of the possible educational uses that you can envision?
This was posted on the Abilene, Kansas High School Dialogue Buzz website. It was an anonymous post, but VERY powerful. Feel free to share this with educators, parents and stakeholders about 1:1 and the power of the seamless use of technology. It seems to sum it all up!!
Let’s have a little competition at school and get ready for the future.
I will use a laptop and you will use paper and pencil. Are you ready…?I will access up-to-date information – you have a textbook that is 5 years old.
I will immediately know when I misspell a word – you have to wait until it’s graded.
I will learn how to care for technology by using it – you will read about it.
I will see math problems in 3D – you will do the odd problems.
I will create artwork and poetry and share it with the world – you will share yours with the class.
I will have 24/7 access – you have the entire class period.
I will access the most dynamic information – yours will be printed and photocopied.
I will communicate with leaders and experts using email – you will wait for Friday’s speaker.
I will select my learning style – you will use the teacher’s favorite learning style.
I will collaborate with my peers from around the world – you will collaborate with peers in your classroom.
I will take my learning as far as I want – you must wait for the rest of the class.
The cost of a laptop per year? – $250
The cost of teacher and student training? – Expensive
The cost of well educated US citizens and workforce? – Priceless
This is a quick technical introduction. For most, I don’t think that it’s necessary that you understand everything that Andi says, but it provides a good framework on which we can continue to scaffold as we learn more about Web 2.0. (Be sure you watch BOTH of the videos on this page.)
Title: Understanding Web 2.o
By: U Tech Tips
Having watched What is Web 2.0? above will help you draw many more connections in the content of this short video. It provides a brief history of the term and helps distinguish between Web 1.0 and Web 2.0 technologies by providing popular examples of each.