Virtual Brain Breaks

In our current virtual learning environment, educators are feeling the need to ensure students are learning by filling their day with back to back activities. Taking breaks prevents the brain from becoming overloaded and gives time for information to process (source). This idea is not new to the education world but it might be helpful in the virtual education world. The suggestions below will help create an environment that honors brain breaks in our virtual learning environment (source). 

  • Think of the age group you teach and understand what their attention span is, deliberately chunk activities and tasks appropriately for their specific attention span
  • Break up tasks by asking questions and including discussions
  • Balance on screen and off screen activities so that students can take a break from staring at computer screen and can utilize tactile functions

References:

Image source, Edutopia

All other sourced information is hyperlinked as applicable above. 

@hollandkaylah

21st Century Skills: It’s More Than Just Technology


“Given the growing ubiquity of [technology] in schools, as well as the increasing numbers of educators advocating for their use, it can seem as though education may have reached a tipping point when it comes to improving students’ 21st-century skills. According to the Partnership for 21st Century skills, these can be categorized as the 4Cs: Creativity, Critical Thinking, Communication, and Collaboration.” — Beth Holland

Beth goes on to share that she has started to worry about the growing presence of what she calls the Fake Cs.

Source: EdWeek

7 Characteristics of Teachers Who Effectively Use Technology

“…Using technology in the classroom – and using it effectively – might require some slight adjustments on the part of the teacher to sustain the effort, creative problem-solving, and innovation required to actually improve learning through the use of technology. This occurs at the belief level–what teachers believe about technology, education, and their own abilities to manage technology.

“Looking at the characteristics of teachers that effectively use technology in the classroom, then, can be useful to create an “edtech” mindset–one that believes in purpose, adaptation, change, and meaningful planning.” — TeachThought

Click here to view the infographic of these seven characteristics.

Journey from a Makerspace to a Maker District


This article shares the story of Albermarle County Schools’ experience integrating maker education throughout all the schools in the district. In particular, snapshots of Agnor Hurt Elementary and Albermarle High School are spotlighted. I recommend diving into this article and considering how Albermarle’s experience and ideas can impact your classroom, school, and district. Here are just two nuggets I gleaned from reading this.

“Making shouldn’t be isolated. We want to get away from that idea. Makerspaces and classrooms are one and the same.” — Andrew Craft, Elementary Teacher

“When people make, they get back to the basics of who they are as humans. Making puts the learner at the center of the work — and when that happens with our kids, the content makes sense to them.” — Pam Moran, Superintendent

Source: EdSurge.com

Project-Based Learning Through a Maker’s Lens


“A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product.

“Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let’s see how Making could work when placed inside a PBL curriculum unit.” — Patrick Waters

Source: Edutopia.org

12 of Google Photos’ Most Amazing Features


“Google Photos has grown into an awesome service. From automatically backing up your phone’s pictures to letting you easily share your photos, there’s a lot to love for anyone who works with photos. Whether you want to make a mini stop-motion animation or just make a slideshow of related pictures, Photos can help. Select the Animation button under the Assistant tab, and you can choose from 2–50 photos to add. Once you’re satisfied, click Create and you’ll have a neat little GIF ready to share.” — Ben Stegner

Read Full Article.

Hundreds of Things to Ask Your Google Home


“Google Home now has more than 200 third-party skills, also known as conversation actions. If you’re just getting started, or you want to really see what your virtual assistant can do, check out” this list from PC Mag. — Sascha Segan, PC Mag

Google’s New Sun Map Indicates Whether Your Rooftop Needs a Solar Panel

“The initiative, which the Mountain View giant initially launched almost two years ago, essentially leverages visual data from Maps and Earth to generate 3D models of the total amount of sunlight that reaches your roof.” – The Next Web

Check out Google’s blog post for full details.

Breakout EDU: A Quick Introduction

Guest Blogger
Kaylah Holland

BreakoutEDU-logo01(Image Source)

Breakout EDU is one of the newest trends hitting education. Breakout EDU is an immersive game requiring hands-on critical thinking to solve clues. This type of game is completely flipping current education because it requires students to collaborate, problem solve, and think critically.

The CEO, Adam Bellow, says: “There are cheers, there’s frustration, and ultimately, if there is success, it’s that moment of ‘We did it!’ And that is intrinsic. It doesn’t need something else,” he said. “I don’t see kids cheering when they do worksheets” (source).

The video below will explain the basics.

 

How to Get Started

The “Get Started” section of the website lists four steps:

  1. Obtain a Breakout EDU kit.
    1. You can purchase a wooden box for $119 or a plastic box for $89. Both boxes include 1 hasp, 1 word lock, 1 three-digit lock, 1 four-digit lock, 1 directional lock, 1 key lock, 1 UV light, 1 invisible ink pen, 1 small lockable box, 1 USB thumb drive, and 2 hint cards.  
    2. You can also purchase all of these items on Amazon as an open resource kit.
  2. Complete the beta form to obtain the password to access several hundred games.
  3. Facilitate a Breakout EDU game with a group.
  4. Join the community. Breakout EDU offers a facebook and twitter community. The facebook group is extremely active and very useful.

Gaming Tips

I have personally facilitated numerous Breakout EDU games and have a few tips.

  • Use the community: if you have a question chances are that someone has already posted that question on the facebook group and the community has answered
  • Be detailed: read the game instructions carefully well before game day
  • Watch the overview videos: most of the official games have very useful overview videos
  • Play the game before facilitating it to a group of students: often times it can be difficult to see how the clues fit together without actually walking through them first
  • Have extra locks: Locks are finicky (or maybe it is just me) and it can be extremely frustrating when they accidentally get stuck. Have extra locks on hand so that the game isn’t hindered because of one lock getting stuck during your setup

Resources for Breakout EDU

The main resources are the website and the facebook community.

Check out these ten reasons for playing Breakout EDU in your classroom!

Breakout EDU


About the AuthorKaylah Holland

Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.