Journey from a Makerspace to a Maker District


This article shares the story of Albermarle County Schools’ experience integrating maker education throughout all the schools in the district. In particular, snapshots of Agnor Hurt Elementary and Albermarle High School are spotlighted. I recommend diving into this article and considering how Albermarle’s experience and ideas can impact your classroom, school, and district. Here are just two nuggets I gleaned from reading this.

“Making shouldn’t be isolated. We want to get away from that idea. Makerspaces and classrooms are one and the same.” — Andrew Craft, Elementary Teacher

“When people make, they get back to the basics of who they are as humans. Making puts the learner at the center of the work — and when that happens with our kids, the content makes sense to them.” — Pam Moran, Superintendent

Source: EdSurge.com

Project-Based Learning Through a Maker’s Lens


“A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product.

“Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let’s see how Making could work when placed inside a PBL curriculum unit.” — Patrick Waters

Source: Edutopia.org

Maker Education: A Quick Introduction

Guest Blogger
Kaylah Holland

Maker Movement in Education(Image Source)

Edutopia defines Marker Education as “a unique combination of artistry, circuitry, and old-fashioned craftsmanship” (source). This type of making is not a new idea but, until a few years ago, has not been in education and has been growing in implementation ever since.

What is Maker Education?

Several terms are involved with Maker Education such as tinker, hack, create, modify, build, and invent (source). This basic concept involves changing the traditional lecture style of education to a more engaging hands-on environment where students are learning through active projects. This style of learning does not have traditional assessments but uses the finished product as the assessment; thus, completely flipping the traditional style of learning.

Why implement Maker Education?

The following four mindsets show the benefits of implementing Maker Education into the classroom.

Maker Movement

(Screenshot Source)

Resources for Maker Education

Implementing Maker Education within your classroom does not have to be difficult. Start with one project and allow students to build or create something tangible. You can use Pinterest or Instructables to find handy DIY projects for the classroom simply be searching. You will soon become hooked on the idea and will begin to modify your own lesson plans to include more making.

The following websites are great resources.

Maker Education

(Image Source)


About the AuthorKaylah Holland

Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.

Flipped Learning: Preparing for the New School Year

Guest Blogger
Kaylah Holland

Flipped LearningImage Source

Flipped Learning is a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter” (Source).

Why Flip?

Flipped learning allows for a more student centered approach to teaching within the classroom because the majority of the lecture style learning is completed at home; thus, allowing class time to utilize more engaging techniques such as project-based learning, game-based learning, student presentations, discussion, and collaboration. Flipped Learning can also be completed solely within the classroom without requiring students to complete work at home. The main idea with Flipped Learning is simply to allow the teacher to become more of a facilitator of learning rather than the dictator of knowledge.

How to Flip?

The following video from Edutopia will help you understand how to get started.

Examples of Flipped Learning

There are numerous ways to incorporate Flipped Learning within your classroom. The following seven concepts are a good place to start.

  1. The Standard Inverted Classroom: students are assigned any lecture style teaching for homework the night before class so that class time might used for practicing what they learned with the teacher able to give instant feedback.
  2. The Discussion-Oriented Flipped Classroom: lecture style videos, such as TED Talks, are assigned as homework and class time is spent discussing the subject at length.
  3. The Demonstration-Focused Flipped Classroom: teacher records a screencast explaining an activity, math problem, etc so that they students may watch as many times as possible for mastery.  
  4. The Faux-Flipped Classroom: students watch lecture videos or complete assignments via technology at their own pace within the classroom and the teacher acts as a facilitator and supporter.
  5. The Group-Based Flipped Classroom: students learn material for homework and use class time to work together in groups so that they learn from each other through collaboration.
  6. The Virtual Flipped Classroom: classes are offered entirely online and actual class time is not needed.
  7. Flipped the Teacher: students record video tutorials as projects to teach a skill to the teacher thus showing mastery of the skill (Source).

EducationDive showcases the Faux-Flipped Classroom in the article 16 Flipped Learning Uses in K-12 and College Classrooms. A teacher in Florida allows students to complete classwork, take quizzes, and watch instructional videos at their own pace on computers throughout the classroom while she answers questions and provides support to students (Source).

Resources for Flipping

Interested in trying Flipped Learning in your classroom? Checkout the websites below for great information.


About the AuthorKaylah Holland

Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.

Integrating Virtual Reality with the Superman Roller Coaster

“The Superman Ride of Steel roller coaster has been remade as a VR experience as riders strap on Samsung Galaxy Gear headsets” (Source).

Superman Ride of Steel

Easily Turn Video into Engaging Lessons with EDpuzzle

Larry Ferlazzo describes EDpuzzle as “a new innovative site that lets you take just about any video off the web, edit it down to the portions you want, add audio notes and questions for students, and create virtual classrooms where you can monitor individual student work” (Source). Perhaps the best part is that teachers and students can use it for FREE.

To see an example, view Bobby Barber’s EDpuzzle that he uses in his math classroom.

Edpuzzle

Getting Started

The following quick demo will help you begin using EDpuzzle.

Flipped Learning and EDpuzzle

“EDPuzzle is a great resource for the flipped classroom, allowing teachers to create and present innovative lectures in a safe environment” according to Education World. Further, iLearn Technology notes that as “students watch, [the teacher] can check understanding and ensure active watching vs. passive watching. In a flipped scenario, this gives you the ability to completely tailor a lesson the next day based on the formative assessment results you get from homework. This is truly utilizing assessment to inform instruction.”

Educational Connections

EDpuzzle can be used:

  1. In flipped classrooms (as discussed above).
  2. To make lecturecasts, tutorials, video directions, etc. more engaging and interactive.
  3. For compiling data and information about students’ performance, and perhaps understanding, which can helpful formative assessment.
  4. So that students can annotate video reflections, recorded reports and skits, and more.
  5. To allow students to develop tutorials and quizzes about the current topic of study. Putting students in the teacher’s role can encourage higher-levels of thinking.

Ideas for Using ThingLink in the Classroom

ThingLink Logo

ThingLink is an interactive media platform that empowers publishers, educators, brands, and bloggers to create more engaging content by adding rich media links to photos and videos…Use ThingLink to create interactive news photography, maps, posters, family albums, infographics, and shoppable product catalogs in minutes” (Source).

Getting Started

The following video will help you start using ThingLink.

Setting up ThingLink for the Classroom

This playlist, compiled by Susan Oxnevad, contains tutorials for setting up ThingLink channels, embedding Google docs, setting up student accounts, organizing students into project groups, and more.

Educational Connections

ThingLink can be used:

  1. To communicate the directions and expectations for class projects, small group activities, independent learning, etc.
  2. With book reports, research projects, and science projects.
  3. To add narration to images.
  4. For teacher and student introductions at the beginning of the year.
  5. To develop interactive posters to communicate with students and parents.
  6. For student reflections.
  7. To integrate multimedia and dynamic data with maps, infographics, Wordles, and other images.
  8. For organizing and sharing professional development resources.
  9. To organize online scavenger hunts and webquests.
  10. As interactive digital bulletin boards.

Examples

U.S. Regions

 

Home of the Cardinals

 

Animal Cells: Their Composition and Functionality

Extended Learning

Creating ePortfolios with ThingLink

ThingLink launches Virtual Reality Lessons App For Education

VR Lessons by ThingLink – iOS App

Interesting Ways to Use Thinglink in the Classroom

ThingLink in the Classroom – One image. Tons of possibilities.

20 Ways to Use ThingLink in Education

10 Innovative Ways to Use ThingLink in the Classroom

Historic Images are Everywhere

Talking Ed.: 3D Printing Lab

Talking Ed. with Cody Behles

Episode 010 (View entire series)

Cody Behles provides background on 3D printing and highlights some of the powerful ways that it can be used in schools.

Related Posts

Tour of 3D Printing Lab

References

Image Source: fablabconnect.com