Primary Sources: NewseumED Tools

Your class may not be able to travel all the way to Washington D.C. to visit the Newseum–the museum of news–but you can still take advantage of the Newseum’s archive through NewseumED Tools! NewseumED offers a wealth of tools for teachers, but one thing that sets it apart is its primary source material.

newseum
[newseumed.org]
NewseumED’s search engine allows for you to search for materials by state, time period, topic, type of artifact, and more. You can access Life magazine covers from the 1930s; you can have access to international newspapers.  Primary sources are easy to access.  

NewseumED also has suggestions for how to best incorporate their artifacts into your lesson plans, including media literacy activities. The EDCommunity allows you to communicate with other teachers. EDCollections contains curated groups of artifacts on a variety of potential topics, including the First Amendment, the Civil Rights Movement, and Women’s Suffrage.

Getting Started

  • Dive into a historiography lesson by exploring how different news outlets from different regions covered the same event
  • Spice up a foreign language class by accessing real historical documents in their original language
  • Teach your students the difference between primary and secondary sources–and what can be learned from each

Foster a Life-Long Love of Stories with Storybird

Simply put, Storybird uses beautiful images to inspire students to write.  Choose one of three formats: picture book, long-form, and poetry. With the picture book format, choose images from Storybird’s enormous image library. By arranging these pictures thoughtfully, a story forms. 

storybird
[storybird.com]
The poetry format allows students to drag and drop words anywhere onto Storybird’s artwork. This encourages students to draw connections between words, images, and the emotion that both evoke in tandem. Finally, long-form allows students to really push their writing skills. While Storybird’s image library provides creative scaffolding, students may use an image to write a chapter that is thousands of words long, which in turn may be tied to other chapters to form a whole book.

Storybird Studio was made to be teacher-friendly.  You can onboard your students, assign projects, and review their work all in one secure place.  The feature that really sets Storybird apart, however, is its fundraising capability. Storybird will actually professionally print and bind your students’ stories for parents to buy, and 30 percent of the profits will go right back into your classroom.

Getting Started

You can sign up for Storybird, for free, right here.

Incorporate Storybird into your next lesson plan:

  • Use Storybird’s image library to create a story skeleton and teach students about fundamental plot elements (rising action, climax, falling action, denouement, etc.)
  • Make poetry more fun and accessible by using Storybird’s poetry form
  • Encourage creativity and a life-long love of stories by encouraging your students to share their creations with the class

Bring Adventure to the Classroom with Classcraft

Classcraft is one of many tools available to teachers and educators that “gamifies” the learning experience. But what sets Classcraft apart is that it’s more than a technique applied to one lesson–Classcraft gamifies the entire classroom experience.

classcraft
[www.classcraft.com]
Here’s how it works: students create their own role-playing game (RPG) style characters and form collaborative groups or “parties.” Classcraft helps you to create an enthusiastic, motivated, cooperative classroom by rewarding positive behaviors and punishing negative behaviors through a graphically beautiful and highly immersive system. Award your students experience points for turning in homework on time, answering a question correctly, or making an encouraging remark to a classmate. After accumulating enough experience points, students can purchase “abilities” that are tied to real-world rewards such as getting to turn in an assignment a day late or getting a hint on an exam. Bad behaviors such as tardiness can be punished by taking away “health points.” If a student loses enough health points, just like in a video game, they “fall in battle.” What’s more, when one student falls in battle, everyone in their party loses health points. This incentivizes students to work together and hold each other accountable for keeping the class on track.

classcraft treasure chest
[www.classcraft.com]
This is just the beginning of the adventure with Classcraft.  Transform your lesson plans into interactive “quests.”  Use a “volume meter” to keep your students working diligently and reward treasure to a silent classroom.  Convert grades into experience points to further motivate students. You can present formal assessments as exciting boss battles!

Getting Started

Request a free trial of Classcraft here.  Once granted access, you will be able to do a host of exciting things, including:

  • Reward experience and deducting health points for effective behavior management
  • Transform your lesson plans into interactive “quests”
  • Use a volume meter to keep your students working diligently
  • Convert grades into experience points to further motivate students
  • Present formalized assessments as exciting boss battles

Related Resources

Educators interested in adding even more gamification into their classroom may also be interested in:

Sir Ken Robinson: How to Create a Culture for Valuable Learning #edchat #cpchat

“Education reform discussions often center on how to tweak existing mechanisms, but what if the system itself is creating the problems educators and policymakers are trying to solve? That’s the theory favored by author and TED-talk sensation Sir Ken Robinson.

““If you design a system to do something, don’t be surprised if it does it,” Robinson said. He went on to describe the two pillars of the current system — conformity and compliance — which undermine the sincere efforts of educators and parents to equip children with the confidence to enter the world on their own terms.

“…Robinson believes education is “to enable students to understand the world around them, and the talents within them, so that they can become fulfilled individuals and active, compassionate citizens.” He doesn’t deny that learning information about the world is important, but he says it’s equally important for students to understand their own talents, motivations and passions if they are going to lead lives that satisfy them. The current system of conformity and compliance leaves no space for this type of self-exploration.

“….Robinson is calling on all educators to look at the available resources differently, more creatively, and to use them to create learning environments that allow individual students to thrive and flourish.”

Read the full article.

Making Micro-Credentials Matter

Here’s another post about micro-credentials that I enjoyed reading. Here are a few highlights.

“Badges, certifications, skill identifiers–you’ve probably seen micro-credentials in one digital form or another. But how do we know whether they actually matter in the real world?” How can we “get micro-credentials to the point where they’re valued as evidence of what adults have learned and can do.”

Here are a few of their suggestions.

  1. Keep time and autonomy sacred
  2. Badging platforms need to talk to one another
  3. Micro-credentialing should target the process, not just the end

I recommend reading the full post as it tackles many of the tougher issues around micro-credentialing.

Source: EdSurge

Project-Based Learning Through a Maker’s Lens


“A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product.

“Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let’s see how Making could work when placed inside a PBL curriculum unit.” — Patrick Waters

Source: Edutopia.org

Can Micro-Credentials Create More Meaningful PD for Teachers?


With micro-crentialing educators “can no longer attend a workshop and receive credit for merely being there. Instead, they must take their learning back into their classrooms and try it out, submitting evidence, receiving feedback from peers and refining their approach. They also have to reflect on what they learned through those experiences. Participating teachers then submit these artifacts, which are evaluated before the micro-credential is awarded. If the reviewers feel the educator did not submit strong enough evidence of learning, they can provide feedback and ask the educators to try again.” — Katrina Schwartz, Mind/Shift

Continue reading this article.

Image Source: CollectEdNY

There’s a Badge for That


“Digital badges have captured the imagination of many educators, including those frustrated with current assessment techniques and practices…a simple definition for a digital badge is digital recognition for accomplishing a skill or acquiring knowledge after completing an activity (e.g., a course, module, or project). In the world of digital badges, there are those who create badges, those who attempt to achieve badges, those who recognize badges, and those who seek to know people who have obtained certain badges. Digital badges have arguably taken off in popularity given the increase in massive open courses that are often free and thus do not produce credits. In sum, digital badges have become an important way to demonstrate a shared understanding of accomplished outcomes. Though they may have capital in multiple domains, digital badges are often new to teachers and those who offer professional development. However, there are at least three key areas where digital badges have implications for teachers and their continuing education.” — Richard Ferdig and Kristine Pytash, Tech & Learning

Continue reading the full article.

Image Source: Caller-Times