Here’s a compilation of ideas for teachers interested in using Google forms. Click on the following screenshots to view the associated resources.
Featured Image from Atomic Learning
Here’s a compilation of ideas for teachers interested in using Google forms. Click on the following screenshots to view the associated resources.
Featured Image from Atomic Learning
Guest Blogger
Kaylah Holland
Breakout EDU is one of the newest trends hitting education. Breakout EDU is an immersive game requiring hands-on critical thinking to solve clues. This type of game is completely flipping current education because it requires students to collaborate, problem solve, and think critically.
The CEO, Adam Bellow, says: “There are cheers, there’s frustration, and ultimately, if there is success, it’s that moment of ‘We did it!’ And that is intrinsic. It doesn’t need something else,” he said. “I don’t see kids cheering when they do worksheets” (source).
The video below will explain the basics.
The “Get Started” section of the website lists four steps:
I have personally facilitated numerous Breakout EDU games and have a few tips.
The main resources are the website and the facebook community.
Check out these ten reasons for playing Breakout EDU in your classroom!
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
Guest Blogger
Kaylah Holland
Edutopia defines Marker Education as “a unique combination of artistry, circuitry, and old-fashioned craftsmanship” (source). This type of making is not a new idea but, until a few years ago, has not been in education and has been growing in implementation ever since.
Several terms are involved with Maker Education such as tinker, hack, create, modify, build, and invent (source). This basic concept involves changing the traditional lecture style of education to a more engaging hands-on environment where students are learning through active projects. This style of learning does not have traditional assessments but uses the finished product as the assessment; thus, completely flipping the traditional style of learning.
The following four mindsets show the benefits of implementing Maker Education into the classroom.
Implementing Maker Education within your classroom does not have to be difficult. Start with one project and allow students to build or create something tangible. You can use Pinterest or Instructables to find handy DIY projects for the classroom simply be searching. You will soon become hooked on the idea and will begin to modify your own lesson plans to include more making.
The following websites are great resources.
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
Guest Blogger
Kaylah Holland
“Flipped Learning is a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter” (Source).
Flipped learning allows for a more student centered approach to teaching within the classroom because the majority of the lecture style learning is completed at home; thus, allowing class time to utilize more engaging techniques such as project-based learning, game-based learning, student presentations, discussion, and collaboration. Flipped Learning can also be completed solely within the classroom without requiring students to complete work at home. The main idea with Flipped Learning is simply to allow the teacher to become more of a facilitator of learning rather than the dictator of knowledge.
The following video from Edutopia will help you understand how to get started.
There are numerous ways to incorporate Flipped Learning within your classroom. The following seven concepts are a good place to start.
EducationDive showcases the Faux-Flipped Classroom in the article 16 Flipped Learning Uses in K-12 and College Classrooms. A teacher in Florida allows students to complete classwork, take quizzes, and watch instructional videos at their own pace on computers throughout the classroom while she answers questions and provides support to students (Source).
Interested in trying Flipped Learning in your classroom? Checkout the websites below for great information.
Kaylah Holland is currently a Middle School Instructional Technology Facilitator at Charlotte Christian School in Charlotte, NC. In addition to teaching coding, app development, and robotics; she has a vital role of assisting teachers with the integration of technology into the classroom through ample research, lesson planning, and training. She is currently completing her doctoral degree in the field of Instructional Design and Technology and is in the process of becoming a Google Certified Trainer. She is passionate about building an innovative culture for learning.
The Verge is reporting that “Pokémon Go has become wildly popular in the days since its release last week, but the app may be hiding a serious security issue. In many cases, users who sign into the app through a Google Account are often inadvertently granting broad permissions over all information linked to the account, including the power to read and send emails. At no point in the sign-in process does the app notify users that full access is being granted” (Source). Read more at The Verge.
Perhaps the app developer will correct this issue in the near future.
“The Superman Ride of Steel roller coaster has been remade as a VR experience as riders strap on Samsung Galaxy Gear headsets” (Source).
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Music video by X Ambassadors performing Renegades
Directed by: ENDS and Alex Da Kid
(C)2015 KIDinaKORNER/Interscope Records
http://www.vevo.com/watch/USUV71500809
High school English teacher, Sarah Brown Wessling, shares strategies for promoting collaborative writing inside and outside of the classroom. Wessling highlights that such lessons also promote digital etiquette, provide opportunities for teachers to provide rich feedback, and provide teachers with insights into the individual student’s or the collaborative group’s writing process.
Larry Ferlazzo describes EDpuzzle as “a new innovative site that lets you take just about any video off the web, edit it down to the portions you want, add audio notes and questions for students, and create virtual classrooms where you can monitor individual student work” (Source). Perhaps the best part is that teachers and students can use it for FREE.
To see an example, view Bobby Barber’s EDpuzzle that he uses in his math classroom.
The following quick demo will help you begin using EDpuzzle.
“EDPuzzle is a great resource for the flipped classroom, allowing teachers to create and present innovative lectures in a safe environment” according to Education World. Further, iLearn Technology notes that as “students watch, [the teacher] can check understanding and ensure active watching vs. passive watching. In a flipped scenario, this gives you the ability to completely tailor a lesson the next day based on the formative assessment results you get from homework. This is truly utilizing assessment to inform instruction.”
EDpuzzle can be used: