Teaching through “Questioning” Rather Than “Telling” – #hgsepzfol

Event Tag: #pzc2013 #hgsepzfol

One of the principles that is of major emphasis at Project Zero is teaching for understanding. The following video is loosely connected with this idea. I intend to go into greater depth about teaching for understanding in upcoming posts in this series.

“You can forget facts,
but you can not forget understanding.”

Eric Mazur, Harvard University

“How can you engage your students and be sure they are learning the conceptual foundations of a lecture course? In From Questions to Concepts, Harvard University Professor Eric Mazur introduces Peer Instruction and Just-in-Time teaching — two innovative techniques for lectures that use in-class discussion and immediate feedback to improve student learning. Using these techniques in his innovative undergraduate physics course, Mazur demonstrates how lectures and active learning can be successfully combined” (Source).

NOTE: This video is also available as part of another DVD, Interactive Teaching, which contains advice on using peer instruction and just-in-time teaching to promote better learning.

For more videos on teaching, visit the Derek Bok Center for Teaching and Learning at Harvard University.

 

Students Think They Are “Lucky” to Have Teacher of the Year [Video]

Hather Fisher“Dogwood Elementary 3rd grade teacher Dr. Heather Fisher was named the 2012-2013 Shelby County Schools Elementary Teacher of the Year. The classroom veteran is a life-long learner whose passion for education rubs off on her students and co-workers” (Source).

I became acquainted with Heather just over a year ago when she was selected as a 2012 Martin Institute Fellow to Project Zero. The impact that experience at Harvard has had on her teaching is evident in the video clip below. In addition to spending time together at the Project Zero Institute last July, Heather was also an active participant in our study group during this past school year. She has been committed to learning more about teaching for understanding and has a desire for her students to thrive. Heather has also taken advantage of opportunities to share her expertise with others through presentations and workshops. There’s no wonder why her students feel “lucky” to be in her class.

Event Tags: #pzc2013 #hgsepzfol

Art Teacher Honored for Fostering Thinking and Creativity

Amy LangeAmy Lange was named the 2012-2013 Shelby County Schools High School Teacher of the Year. This Millington Central High art teacher inspires her students to be successful in art, as well as their core academic classes” (Source).

I’m enjoying working with Amy as her doctoral advisor and I’m impressed with her abilities to foster creativity. Amy is currently involved in a deep investigation of some of the work from Project Zero at Harvard University (Making Thinking Visible, Artful Thinking, Teaching for Understanding, and the Future of Learning). She and I are beginning to collaborate on the development of teaching materials, professional development workshops, and other resources centered around these ideas. Watch for more about this in the future.

For now, enjoy this video that highlights some of the outstanding work that Amy does to promote thinking, learning, and creativity.

Event Tags: #pzc2013 #hgsepzfol

Series: UM IDT Student Spotlight

Inspirational Video: Father and Son Boston Marathon Team

Hoyts Receive ESPYHere is another inspirational moment from the 2013 ESPYS. The Jimmy V. Perseverance Award was given to Bostonians Dick Hoyt and his disabled son Rick who compete in marathons and triathlons.

It’s also a must-see video. Trust me. You’ll be glad you watched it.

Inspirational Video: Robin Roberts’ Journey

Robin Roberts Receives Arthur Ashe Award at ESPYSThe ESPY Awards were last night. There were several inspirational moments. The first was the presentation of the Arthur Ashe Courage Award to Robin Roberts. The video below takes a look at the courage she has demonstrated as a pioneer in sports broadcasting and by overcoming some of life’s toughest obstacles.

It’s a must-see video. Trust me. You’ll be glad you watched it.

ESPN Video: Google Glass in the NFL

Google Glass in the NFL

Katie Linendoll visits the St. Louis Rams to see how Google Glass could change the NFL in the future.

Screenshot Source: Google Glass in the NFL

Life Before the Internet: What We Used to Do

Enjoy this stroll down memory lane as we re-visit the ways that we communicated, accessed news, conducted research, and shared photos prior to the Internet and social media.

For educators, the implications are fascinating. Consider how much has changed in the past 20 years.

  • Have our classrooms, curricula, and instructional practices kept up with the changes?
  • Should education worry with keeping up with these changes?
  • What are the implications on teaching and learning if education does/does not strive to react to these changes?
  • What is the future of learning?

Event Tags: FOL2013, hgsepzfol

Before the Internet

Screenshot Source: We Did Amazing Things Before The Internet

Student Film from Perkins School for the Blind

Through the Lens(See Part 1)

I recently blogged about one of the producers from the hit TV show, Friends, teaching filmmaking at Perkins School for the Blind. It’s a remarkable example of how technology continues to empower those that are “differently-abled.” The NBC news story that served as the primary source for my blog post included a reference to a student-film that resulted from this class. Enjoy this powerful message from three Perkins students.

Screenshot Source: PSB1829

Design Thinking: A Practical Application

Design Thinking

Here is an interesting contribution to education’s ongoing conversation about design thinking. “Architect Alastair Parvin presents a simple but provocative idea: what if, instead of architects creating buildings for those who can afford to commission them, regular citizens could design and build their own houses? The concept is at the heart of Wikihouse, an open source construction kit that means just about anyone can build a house, anywhere” (Source).

“We’re moving into this future where the factory is everywhere. And, increasingly,
that means the design team is everyone. That really is an industrial revolution.”
–Alastair Parvin

Hat Tip: Trever Acy

Image Source: rogerlmartin.com

13 Yr. Old CEO of Innovative Educational Gaming Company

Elementeo(Repost from 06/11/2007)

Event Tags: FOL2013, hgsepzfol

Anshul Samar is the CEO of Elementeo, a startup company seeking to combine fun and learning. This article provides an overview of the company’s goals, video of Anshul’s CEO speech, and a description of the company’s first game which teaches chemistry through a role-playing board game.

This is interesting to me on many different levels. Watching the video of Anshul’s CEO speech gives me the impression that this may have actually been a class project. Regardless, couldn’t a student activity like this be the jumping-off point for effectively integrating technology with teaching and learning?

  1. How many content areas/topics/objectives/skills would this kind of activity include? I’ve noticed 1) math, business and economics, 2) science/chemistry, 3) art and graphic design, 4) language arts, 5) perhaps copyright and patents, 6) ……???
  2. If this was a class project, do you think that the teacher could have ever imagined that this would be the result?
  3. Elementeo is seeking to put the fun back into learning. Has education taken the fun out of learning? It seems that these students think so. What does that tell those of us that are teachers?
  4. If this is not a class project and Anshul and his friends did this of their own initiative then perhaps we, as teachers, should reconsider what it is that we have our students doing. I suggest that a traditional lesson/unit on entrepreneurship would likely not teach students nearly as much about the world of business (and the other aforementioned content areas) as this activity likely did.
  5. While students weren’t necessarily playing games but rather developing games, this could be an example of effectively bringing gaming into the classroom and integrating it with the curriculum.
  6. Let’s begin to consider all the elements of effective teaching and learning (according to today’s research) that might possibly be identified in a class project like this. Such an activity might include 1) problem solving, 2) discovery learning, 3) legitimate peripheral participation and/or authentic/situated/contextual teaching and learning, 4) communities of practice, 5) collaboration, 6) project management (for those instructional designers among us), 7) ……???

I think this could be a rich discussion. Please, please chime in.