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Tag: EdTech
Educational Technology: Current Trends and Future Directions
I am excited to be today’s keynote speaker at the LearnIT Conference at Northern Illinois University. I’ve enjoyed spending the past several days visiting innovative schools in the greater Chicago area. The classroom visits and conversations with the students, faculty, and administrators have been enjoyable and valuable. I’ve also enjoyed learning about the programs and initiatives in NIU’s College of Education. I appreciate the many individuals that have hosted me along the way. This trip has provided me with new ideas and inspiration. I’m sure today’s conference will be the icing on the cake.
Below are my slides and a few notes related to my keynote presentation. I’ll be reflecting on some of the current trends in education and technology, and sharing my recommendations for the directions in which the field should move going forward. I invite your thoughts and feedback.
The following serves as an outline of some of the topics that will be highlighted and demonstrated.
- Standards, 21st Century Learning, and Higher-Order Thinking Skills
- Classroom Examples
- Web 2.0 Tools and Services
- Benefits and Barriers
- “Telecollaboration”
- Audio and Video
- Mash-Ups
- Mobile Learning
- Interactivity
- State of Innovation
- A Personal Experience
- Conclusions and Discussion
Related articles
- The Evolution of Educational Technology (educatorstechnology.com)
- 50 Education Technology Tools You Can Start Using Today | Edudemic (edudemic.com)
- Emerging Educational Technologies and Research Directions (distance-educator.com)
- We Need (More) Research on Academic Tech Professionals (insidehighered.com)

13 Yr. Old CEO of Innovative Educational Gaming Company
Event Tags: FOL2013, hgsepzfol
Anshul Samar is the CEO of Elementeo, a startup company seeking to combine fun and learning. This article provides an overview of the company’s goals, video of Anshul’s CEO speech, and a description of the company’s first game which teaches chemistry through a role-playing board game.
This is interesting to me on many different levels. Watching the video of Anshul’s CEO speech gives me the impression that this may have actually been a class project. Regardless, couldn’t a student activity like this be the jumping-off point for effectively integrating technology with teaching and learning?
- How many content areas/topics/objectives/skills would this kind of activity include? I’ve noticed 1) math, business and economics, 2) science/chemistry, 3) art and graphic design, 4) language arts, 5) perhaps copyright and patents, 6) ……???
- If this was a class project, do you think that the teacher could have ever imagined that this would be the result?
- Elementeo is seeking to put the fun back into learning. Has education taken the fun out of learning? It seems that these students think so. What does that tell those of us that are teachers?
- If this is not a class project and Anshul and his friends did this of their own initiative then perhaps we, as teachers, should reconsider what it is that we have our students doing. I suggest that a traditional lesson/unit on entrepreneurship would likely not teach students nearly as much about the world of business (and the other aforementioned content areas) as this activity likely did.
- While students weren’t necessarily playing games but rather developing games, this could be an example of effectively bringing gaming into the classroom and integrating it with the curriculum.
- Let’s begin to consider all the elements of effective teaching and learning (according to today’s research) that might possibly be identified in a class project like this. Such an activity might include 1) problem solving, 2) discovery learning, 3) legitimate peripheral participation and/or authentic/situated/contextual teaching and learning, 4) communities of practice, 5) collaboration, 6) project management (for those instructional designers among us), 7) ……???
I think this could be a rich discussion. Please, please chime in.

Samsung Solve for Tomorrow Grant
Please consider helping Tina and her students take advantage of this tremendous opportunity to win funding for their classroom.
—-
Friends,
Baxterville School is proud to announce that we have won $40,000 in prizes from Samsung. With the support of our friends online, we have the opportunity to compete for a total of $110,00 worth of prizes. Please tell colleagues, friends and family members to take the time to vote every day until March 4, 2013.

Managing Online Identities Session at #MSMECA13
Keeping up with the state of technology is not easy. New social media services such as Twitter, Facebook, Google+, Pinterest, Diigo, YouTube , Tumblr, Instagram, and AudioBoo continue to emerge and users sign-up and setup profiles without considering the full ramifications of sharing personal information. Practical tips for helping you and your students thoughtfully setup and maintain your online identities will be shared.
Below are my slides for this session. All the workshop materials and resources are available on my wiki, Learning Telecollaboratively.

Let’s Start Building – #idt7060
I’m excited to begin teaching Technology to Support Learning (#idt7060) today. We will explore learning theory, graphic design, instructional design and educational technologies and their impact on teaching and learning. I realize that some or all of the content in this particular course is going to be new to most of you as this course is designed to (ideally) be taken during your first semester in the UM IDT Program. While some have previous experience in and knowledge of learning theory, graphic design, instructional design or instructional technologies most do not have experience in all of these areas. With that in mind I think it is important that we lay a solid foundation of understanding in these areas on which you can build throughout this course, all your studies in IDT, and beyond.
I look forward to learning with you this semester.
Image Source: http://www.flickr.com/photos/dhamma-aloka/4542814493
Storybird: Encourage Creativity, Promote Writing, & Add Excitement to Reports, Presentations, & Tutorials – for #isummitconf
Storybirds are short, art-inspired stories, presentations, reports, or tutorials you and your students make to share, read, and print. Storybird is a fun, collaborative website that can be integrated in all content areas. It can be an effective resource for teaching parts of a story, the writing process, promoting creativity, and more. STEM and social studies teachers can use Storybird for engaging alternatives to traditional lessons, reports and presentations. Storybird also seamlessly keeps a portfolio of each student’s work.
Participants will be guided in setting up accounts and helped as they begin using Storybird.com’s tools and services. Participants will learn how to use the teacher-specific tools.
Below are my slides from this workshop that I’m sharing today at iSummit in Atlanta, GA. All the workshop materials and resources (including a video tutorial, additional examples, notes, etc.) are available on my wiki, Learning Telecollaboratively.
Halloween Brothers on Storybird
Related articles
- Developing Young Authors with Storybird (clifmims.com)
- Introduction to Digital Storytelling by Alec Couros (speedofcreativity.org)
- Storybird: Providing a Tangible Outcome (boxoftricks.net)

Managing Online Identities: Tips for Teachers, Students, and Parents – for #isummitconf
Keeping up with the state of technology is not easy. New social media such as Twitter, Facebook, Google+, YouTube, and Pinterest continue to emerge and users sign-up and setup profiles without considering the full ramifications of sharing personal information. Practical tips for helping you and your students thoughtfully setup and maintain your online identities will be shared.
Below are my slides from this workshop that I’m sharing today at iSummit in Atlanta, GA. All the workshop materials and resources are available on my wiki, Learning Telecollaboratively.
Managing Online Identities: Tips for Teachers, Students, and Parents
Developing Young Authors with Storybird
Storybirds are short, art-inspired stories you make to share, read, and print. It is a fun, collaborative, storytelling website that can be an effective resource for teaching parts of a story, the writing process, promoting creativity, and more. Storybird also seamlessly keeps a portfolio of each student’s writing development.
Below are my slides from this workshop. All the workshop materials and resources (including a video tutorial, additional examples, notes, etc.) are available on my wiki, Learning Telecollaboratively.
Halloween Brothers on Storybird
Related articles
- Storybird: Providing a Tangible Outcome (boxoftricks.net)
- Alice (alicecarroll.net)
- Introduction to Digital Storytelling by Alec Couros (speedofcreativity.org)

Our Book Is Now Available
Developing Technology-Rich Teacher Education Programs: Key Issues
Drew Polly, Clif Mims, and Kay A. Persichitte
Though technology is expanding at a rate that is alarming to many skilled laborers concerned for the welfare of their industry and jobs, teachers should feel safe in their position; however, teachers who refuse to adapt to technology will be left behind.
Developing Technology-Rich Teacher Education Programs: Key Issues offers professional teacher educators a rare opportunity to harvest the thinking of pioneering colleagues spanning dozens of universities, and to benefit from the creativity, scholarship, hard work, and reflection that led them to the models they describe. Contributors from 32 universities from around the world came together as authors of case studies, methodologies, research, and modeling to produce the work that went into this reference work. The target audience for this book includes faculty, leaders, teacher educators, and administrators within higher institution and every level of education.
Overview
Teacher education programs, more than ever before, are under severe scrutiny from national and state government, policy, and accreditation organizations. Teacher education programs are being asked to provide evidence of their impact on teacher candidates, as well as the indirect impact of teacher education programs on PK-12 students. Reforms in teacher education programs focus on the integration of 21st century skills, which include knowledge and skills related to information technology, creativity, collaboration, critical thinking, and communication (Partnership for 21st Century Skills, 2004). Technology is an essential component of these 21st Century reforms.
The focus of teacher education programs is to prepare teacher candidates to effectively teach in 21st Century learning environments. These classrooms have access to Internet-connected educational technologies, including computers, hand-held, or portable devices (U.S. Department of Education, 2010). As a result of the technology-rich nature of PK-12 schools, it is critical for teacher education programs to examine their effectiveness related to preparing teacher candidates to effectively use educational technologies to support teaching and learning processes.
The construct of Technological Pedagogical and Content Knowledge (TPACK) has explicated the knowledge and skills related to technology integration. Candidates develop the knowledge and skills related to technology integration through educational technology courses, methods courses, and technology-rich field experiences (Schrum, 1999). In this book, contributors address all of those contexts and provide examples of how technology-rich teacher education programs have developed TPACK and related skills in teacher candidates and faculty.
The purpose of this book is to provide examples and frameworks related to creating effective models of infusing technology into teacher education programs. This book is intended for faculty and others associated with teacher education programs as a resource of creating technology-rich teacher education programs. As a result, each chapter has clear directions and implications for adopting their ideas into teacher education programs. Further, the ever-changing landscape of what constitutes current educational technologies, has led the editors to focus this book on examples and models that address current educational technologies, but are likely to be relevant over the next decade or two as well.
The book is divided into six sections, which focus on: Frameworks for Technology Integration, Web 2.0 technologies, Teacher Education Courses, Integrating Technology across Content Areas, Field Experiences, and Ways to Support Teacher Education Faculty.
Testimonial
“This book offers professional teacher educators a rare opportunity to harvest the thinking of pioneering colleagues spanning dozens of universities, and to benefit from the creativity, scholarship, hard work, and reflection that led them to the models they describe. Teacher educators are, indeed, fortunate to have this opportunity to make informed decisions that will transform teacher education at this important moment in the history of education.”
– Kyle L. Peck, Associate Dean for Outreach, Technology, and International Programs and Professor of Education at Penn State University, USA
Personal Note
I’d like to thank everyone that contributed to this book and worked with us during the past year and a half. I’d especially like to note the contributions and dedication of my friends, colleagues, and co-authors, Drew Polly and Kay Persichitte.
I hope this work enhances teacher education and technology integration ultimately blessing the education and lives of all learners.
– Clif
Related articles
- Technology Education for Pre-Service Teachers – Guest Post (freetech4teachers.com)
- How Should We Teach Our Teachers? (andrewsullivan.thedailybeast.com)
- Teaching Teachers about the Brain — by Betsy Hill (brainwaresafari.wordpress.com)
